![]() ![]() These three Research Paths represent hard paths towards achieving specific goals. It's an expensive route and requires a ruthless Commander who's willing to put their faith in the impressive military hardware that will soon become available to them. Modular Weapons offers the ability to not only modify existing weapons with weapon parts found in the field, but also to inflict maximum damage on the alien forces as quickly as possible by unlocking the next tier of armaments via Magnetic Weapons. ![]() This expensive strategy forgoes the benefits of training individual soldiers or creating limited-use items in the short term, for the longer term advantages of outfitting your soldiers with the best weapons and armour as soon as possible. Secondary Benefits/Unlocks: Mag Weapons > Gauss Weapon Research > Predator Armour > Spider Suit > E.X.O. Modular Weapons > Hybrid Materials > Magnetic Weapons > Plated Armour ![]() This boosts the number of soldiers available on a given mission from 4 to 5. Guerrilla Training School can be built early on to start unlocking squad-wide benefits such as Lightning Strike, which offers a significant boost to squad mobility during the first two turns of a mission and considerably alleviate time pressures, along with Wet Work to provide a +25% bonus to soldier experience gains and Squad Size 1. Still, the Advance Warfare Centre enables the speedier recovery of wounded soldiers, which is essential for getting your squad back up to strength inbetween early encounters. The bad news is that there are high costs involved in terms of both time and resources. The good news is that if you're not chomping at the bit to unlock the Psi Operative, you can spend time and resources elsewhere to enhance your standard soldiers. Secondary Benefits/Unlocks: Alien Autopsies > Advance Warfare Centre > Mag Weapons > Proving Grounds > Plated Armour Primary Research Order: Alien Biotech > Modular Weapons > ADVENT Officer Autopsy > Hybrid Materials We've got a detailed breakdown for unlocking the Psi Operative - for a rundown of all of the Psi Abilities in the game, refer to the Soldier Abilities page of this guide. If you want to harness the power of Psionics and start wielding defensive items and offensive weapons to maximise your effectiveness in this field, this is the path for you. The Mindshield, unlocked through the Sectoid autopsy, provides complete defence against the alien's Psionic attacks, while the Advanced Psi Amp increase the Psi Offense and attack strength of Psi Operatives. As well as facilitating the training of the Psi Operative, this path also opens up future alien autopsy options and grants access to a number of useful offensive and defensive items. Those intent on gaining access to the Psi Operative soldier as soon as possible will want to follow this path to unlocking XCOM 2's fifth class, which brings with it a range of additional benefits. Secondary Benefits/Unlocks: Alien Autopsies > Advance Warfare Centre > Mindshield > Advanced Psi Amp Primary Research Order: Alien Biotech > Sectoid Autopsy > Psionics XCOM 2 Tips: Top 5 Tips to Dominate Mission Combat (How to Guide for Tactics) Psionics Path The paths outlined below highlight some viable focused specialisation research options that can be started early on, and unlock myriad upgrade options along the way. There are several powerful and potentially awesome research paths available to you soon after starting the game and so, in true XCOM style, you're going to have to make difficult decisions early on.ĭeciding what to research and when will ultimately determine which facilities, training opportunities, weapons and equipment your soldiers have access to, and could impact not only your future progress but also your overarching mission plan and playstyle. When it comes to research and unlock opportunities in XCOM 2, you really are spoilt for choice. ![]()
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