![]() ![]() The reactions are more dramatic and tensed. - NPCs are much more stable if you shoot them with small firearms.Also NPCs are standing/stumbling longer in an upright position when the arm was blown off by the shotgun. - Clean arm shots with the shotgun won't throw NPCs away.- Thanks to the improved stabilisation, NPCs are now acting a bit more shocked and dramatic to shots -> like in you know it from classic western movies.- Stumbling of NPCs can be affected by following shots.This could be a fall ,stumbling or a body turn. Continuing shooting on the legs will result in varieties of behaviours. - Improved the existing leg shot reactions.This motion was inspired by classic western movies. - Created a painfull looking stumble motion which NPCs is often performing after beeing shot.- Increased the stability of NPCs significant without taking the agility away too much (which you experienced in 1.0.51).The damage of the fire arrow was decreased from 101.0000 to 0.0001 to increase the burning time of NPCs. - Fire arrows will now set NPCs on fire including the writhing in flames sequence.This includes HV ammo for pistols, revolvers, repeater, fire arrows and so on. - Increased the range of reaction variety by adding more custom behaviours and reactions for weapons and ammo.The "Normal Bodies" version is a mix of both (weight and strength) and comes with agile NPCs with a good chance of stumbling in a appropriate amount.The "Heavier Bodies" version has the same stumbling time but the bodies of the NPCs feeling a bit heavier and weaker, so injured NPCs has a higher potential to fall down quicker.The "Lighter Bodies" version potentially has a higher stumbling/balancing time of NPCs.Its up to your taste, which one you prefer! All three versions benefit from the force rework. "Lighter Bodies", "Normal Bodies" and "Heavier Bodies". - The result is, that NPCs now stumble a bit more and are more agile and active.- Reworked the way how forces and impulses are working to reach the original 1.0.6 feeling (which was imho not the same after the fix). ![]()
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